﻿using OpenTK.Graphics.OpenGL;

namespace OpenGl.Explore.FirstApp
{
    public class FragmentShader : ShaderObject
    {
        public FragmentShader(string file)
        {
            _id = GL.CreateShader(ShaderType.FragmentShader);
            Init(file);
        }

        public FragmentShader()
        {
            _id = GL.CreateShader(ShaderType.FragmentShader);
        }
    }
}
